It's an easy peasy setup, even if meaningful touch controls are still absent. Items at hand are selected from the inventory by cycling with the L and R buttons, and inventory items can be combined by hitting the D-Pad to go into a menu. Moving Finn near a mess-withable object or character brings up to three actions on display, each always corresponding to the same three buttons: A to take, activate, or talk, B to simply have a look, and Y to try using another item on the subject. The format for interacting with the game might feel a little odd at first, but quickly becomes intuitive. Each case is framed as a "grayble," or little vignette hosted by space-observer Cuber, who also provides tutorial help in the beginning of the game. Finn & Jake take on five different cases across a 3D-rendered Land of Ooo, investigating in classic point-and-click adventure fashion.
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